Games released in Dec 2011
# Game Release date
Score rank
(Userscore / Metascore)
Playtime (Median)
1 Galactic Civilizations II: Ultimate Edition Dec 2, 2011 $19.9939% (76%/92%)661,967 ±25,26121:33 (02:06)Stardock EntertainmentStardock Entertainment
2 Fable - The Lost Chapters Dec 19, 2011 $9.9982% (92%/83%)720,999 ±26,36210:43 (03:20)Lionhead StudiosMicrosoft Studios
3 EverQuest II Free-To-Play. Your Way. Dec 7, 2011 Free35% (74%/83%)718,477 ±26,31645:46 (02:16)Daybreak Game CompanyDaybreak Game Company
4 Demigod Dec 14, 2011 $9.9930% (71%/76%)199,044 ±13,85807:02 (02:01)Gas Powered GamesStardock Entertainment
5 Earth Defense Force: Insect Armageddon Dec 14, 2011 $9.9978% (91%/69%)88,044 ±9,21807:52 (02:59)Vicious Cycle Software, Inc.D3Publisher of America, Inc.
6 APB Reloaded Dec 6, 2011 Free18% (62%)5,674,150 ±73,59323:09 (02:11)Reloaded ProductionsReloaded Games
7 Flatout 3: Chaos & Destruction Dec 13, 2011 $9.990% (11%)205,856 ±14,09301:30 (00:18)Team 6 StudiosStrategy First
8 SATAZIUS Dec 16, 2011 $5.9978% (91%)47,428 ±6,76502:11 (01:22)ASTRO PORTNyu Media

Dec 2011

Games: 8
Average userscore: 71%
Average metascore: 80.6%
Average playtime: 14:58
Total copies owned: 8,300,000
Average price: $10.99

Owners: Estimated number of people owning this game. The number might be way too small for new releases and sometimes way too big for games that had free weekend event recently. Read more on About page.

Playtime: Average hours played in total per person that have actually launched this game since March 2009. This time is calculated for the whole lifetime, not for the particular year.

Average score: Average users and metacritic score for all games with this score assigned.

Average playtime: Average lifetime playtime for all games where this data is available.

Games this year: Self-explaining - number of games released this year. Please note that it also includes software, but doesn't include DLC. Only inculdes games with sales data available.

Total copies owned: Refers to total copies of games released this year acquired by users for the lifetime. Includes copies sold, downloaded for free and given out.

This number might be too small for recently released games or too big for games that had a free weekend in the last couple of months.