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Games released in Feb 2006
# Game Release date
Price
Score rank
(Userscore / Metascore)
Owners
Playtime (Median)
Developer(s)
Publisher(s)
1 Dangerous Waters Feb 7, 2006 $14.99N/A (N/A/82%)100,000 .. 200,00000:00 (00:00)SonalystsStrategy First
2 Space Empires IV Deluxe Feb 7, 2006 $3.99N/A (N/A/79%)50,000 .. 100,00000:00 (00:00)Malfador MachinationsStrategy First
3 Marc Eckō's Getting Up: Contents Under Pressure Feb 14, 2006 $14.99N/A (N/A/69%)100,000 .. 200,00000:00 (00:00)The Collective, General ArcadeDevolver Digital
4 Tycoon City: New York Feb 21, 2006 $9.99N/A (N/A/67%)20,000 .. 50,00000:00 (00:00)Deep Red Games Ltd.Atari
5 Tom Clancy's Rainbow Six Lockdown Feb 14, 2006 $9.99N/A (N/A/59%)200,000 .. 500,00000:00 (00:00)Red Storm EntertainmentUbisoft
6 STAR WARS Empire at War - Gold Pack Feb 16, 2006 $19.99N/A (N/A)1,000,000 .. 2,000,00013:33 (08:59)PetroglyphLucasArts, Lucasfilm, Disney
Overview

Feb 2006

Games: 6
Average userscore: N/A%
Average metascore: 71.2%
Average playtime: 13:33
Total copies owned: 2,200,000
Average price: $12.32
Help

Owners: Estimated number of people owning this game. The number might be way too small for new releases and sometimes way too big for games that had free weekend event recently. Read more on About page.

Playtime: Average hours played in total per person that have actually launched this game since March 2009. This time is calculated for the whole lifetime, not for the particular year.

Average score: Average users and metacritic score for all games with this score assigned.

Average playtime: Average lifetime playtime for all games where this data is available.

Games this year: Self-explaining - number of games released this year. Please note that it also includes software, but doesn't include DLC. Only inculdes games with sales data available.

Total copies owned: Refers to total copies of games released this year acquired by users for the lifetime. Includes copies sold, downloaded for free and given out.

This number might be too small for recently released games or too big for games that had a free weekend in the last couple of months.